Curse Of Tavros
Project Link: https://cotgames.itch.io/the-curse-of-tavros

Curse Of Tavros is a video game we designed and made in the space of two months. It is a first person maze game where you avoid traps and a hungry minotaur as you explore the most significant archaeological discovery of the 21st century.
In the design stages of the project I was in charge of writing, menu designs, level design and designing the logo for our team.
Logo Designs
In the creation stages of the project I was head coder, UI coder and level designer. I also put the textures on the models in the engine.
Treasure Room Puzzle Room Designing the Level Adding Lights to Skull UE4 code Adding Assets
The project was an insightful experience. I learned a lot about the kind of things I like doing in game design. For example I really enjoyed level design and building the levels in engine and had I a lot more time I feel I could have crafted a environment that really helped to tell the wider story of the minotaur. I also learned that its vitally important that both yourself and your team mates are able to complete your tasks on time and to a good standard: near the end of the project I had to replace a a lot of walls manually due to a late wall model which hindered my ability to give other areas the attention I wanted to give them.


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